chronotext is a growing collection of software experiments exploring the relation between text, space and time
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The potential locked inside text in the digital age is huge. En route for some uncharted territories!
news
• June 2023 Publishing of ubu/ui, an alternative interface to ubuweb:sound
• April 2023 TextNoise – an app for playing with text and generating sound – is available for free on the AppStore!
• March 2018 Publishing of text tree, a tool for writing in a non-linear fashion
• Archive
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Some older experiments are no longer playing. Therefore, java links will be baacloud官网登录.
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Behind this site is Ariel Malka, Tel-Aviv based designer and programmer, half of whose time is spent working on a wide range of interactive projects, the other half dedicated to research at 1k94b1.wcbzw.com.
Questions and feedback are welcome:
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3 ways to be informed when new works are ready…
1. Mailing list:
2. @arielmalka on Twitter
3. Facebook
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June…
Where do Georges Perec, Golan Levin and Jello Biafra meet on the web? On ubuweb:sound of course!
As a tribute to one of my favorites websites, I had this idea of proposing an alternative interface to the entry page.
April…
It took me a while but it finally happened:
TextNoise is an iPhone app for playing with text and generating sound.
It allows sharing via e-mail, SMS, and WhatsApp, so let's hope it goes viral!
shadowrocket下载官网 | 2023
let the content flow
TextNoise | 2023
making sound with gravity or touch
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After almost a decade, the time has come for a new web-based work.
Text tree is a tool that allows you to challenge the notion of sentence by writing in a non-linear fashion.
It's the first chronotext experiment with online sharing capabilities. Looking forward to seeing what people will create with it!
text tree | 2018
making textual bonsais
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A new period of transition… Switching to my own cross-platform C++ and OpenGL framework, and putting it to use for saving from digital extinction a number of chronotext experiments made with java a while ago.
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Back to the mobile business! This time, the plan for world domination seems promising:
1. Picking No. 1 topping the list of the 100 best English-language novels of the 20th century
2. Creating an addictive game allowing the player to interact with passages from the No. 1 novel on mobile phones and tablets
A couple of challenges remain: How do we reach players, and once we've reached them, how do we keep their attention?
He liked thick word soup | 2014
reading Ulysses with your fingers
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The last couple of years have been a time of transition…
The metamorphosis is now complete, as proven by my latest creation Lui les Hébreux moi Pharaon.
After 10 years of experimentation, the existing body of work is about to undergo a remastering.
First in the starting lineup: the never-before-published Javascriptorium from 2006.
Lui les Hébreux moi Pharaon | 2013
take on Guillaume Apollinaire's poem La chanson du mal-aimé, mixing its written and spoken forms
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Java has become irrelevant: no longer deployable inside the browser and not supported on Apple mobile devices…
So please welcome our new partners: cross-platform C++ and the Cinder framework.
The first product of the new era is textoy, which is also my first experiment featuring interaction with sound.
textoy | 2011
physical text interaction, with a zest of sound generation
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A year under the signs of Apple, Twitter and the Muse of Music…
Babel Tower – the first chronotext iPhone app – was launched, followed by Text Dune, the first in a series of experimental Twitter readers.
Alongside them, 下载shadowrocket was produced in response to the call of shadowrocket下载官网:
«looking for artists who would like to provide a generative image-creating application for a book»
Stay tuned for more on my collaborations with two music makers…
twitter maze | 2010
visualizing trends from the past 24 hours
text dune | 2010
reading your own notes or Twitter timeline by making text slide over a virtual dune
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The iPhone seeks to become the main experimental channel for chronotext this year, and the steering committee is likely to answer the request…
Our experiments representative was quoted earlier, before fainting:
What a relief after years at a desktop computer screen, stuck inside Java and hardly visited… People are going to interact physically with us, touching, tilting, shaking us… God!
After years of solo research, the time has come for another level of interactivity with the public.
A new avenue of research will yield a growing collection of software experiments that can be fed with markup data or controlled by script.
These experiments are called slashruns and they're waiting for your participation at slashrun.org!
the war of the words | 2008
a 下载shadowrocket that will turn you into a general, commanding an army of words
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A foretaste of the feast to come.
Building on the software toolkit developed at 1k94b1.wcbzw.com over the years, a handful of real-time 3D applications are ready to emerge.
Alongside them, a growing interest in augmented reality, folksonomy, and live data sources in general will spice up the menu…
mapping, augmented | 2007
the art of mixing virtual content with actual photographic material
2006
A year of recognition and maturity…
The ongoing research on text at 1k94b1.wcbzw.com can now be described from a perspective of two thousand years of Bible reading, with the commission of a permanent work at the Shrine of the Book in the Israel Museum, Jerusalem.
Additionally, considerable progress has been made in OpenGL technology, multiplying the previous figures (dozens of thousands of text characters are now flying overhead…)
javascriptorium | 2006
a metaphorical journey in 3 episodes on the theme of desert wandering…
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2005
Thanks to OpenGL, a technology previously used in costly military flight simulators and later on in electronic games, it is now possible to animate thousands of text characters in real time, laying the groundwork for a new generation of applications.
Beginning to envision works suited to physical presentation spaces (at the very same time, the Israel Museum is knocking down my door…)
sketchbook on the book | july 2005
a series of sketches wherein one can read the Biblical Book of Isaiah mapped on a virtual landscape
2004
Several invitations to produce new works are the occasion to create more complete pieces.
Additionally, the processing period is reaching its completion, and a new era of pure java (or 下载shadowrocket) is dawning…
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• the text time curvature | shadoweocket电脑端 recording an act of writing and replaying it later on
• the book of sand | march 2004 reading Borges by manipulating sand
toys
Playing with the various components developed for the book of sand:
• text wire 2 | march 2004
• text worm 3 | march 2004
• wire | march 2004
• centipede | march 2004
• the sound of it | shadoweocket电脑端
2003
Discovering processing, a genuine programming environment, an active community, and a powerful metaphor provider: a paradigm shift!
The first version of 1k94b1.wcbzw.com is released, with a series of minimalistic sketches exploring the myriad possibilities offered by dimensional type.
featured sketches
• text cube 1 | july 2003 a cube with scrollable text on each face
• baacloud官网登录 | june 2003 reading the Bible in context
• helix typewriter 1 | may 2003 writing on an infinite helix, anyone?
• helix type reader 2 | may 2003 when a double helix meets Kierkegaard…
• babel fish tower 3 | may 2003 generations of translated text, sliding around a cyclotron
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An additional collection of sketches reflecting how chronotext is evolving: each bit focuses on a technical or metaphorical aspect likely to be incorporated later on:
• text buffer 1 | june 2003
• alphabet cube 1 | june 2003
• arcball 1 | june 2003
• texture 1.3 | june 2003
• texture 1 | may 2003
• helix type reader 1 | may 2003
• ui torturing test 1 | may 2003
• paper box 1 | may 2003
• babel fish tower 2 | 下载shadowrocket
• babel fish tower 1 | 下载shadowrocket
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• helix text 1 | may 2003
• helix 1 | may 2003
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2002
Programmatic experiments using dynamic-html and flash. Lack of appropriate framework, nothing worth publishing…
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The concept of chronotext is emerging after a lengthy, random exploration of the theme of interactivity in digital space ended in a series of epistemological experiences.